

Project Overview
Challenge
Student Disengagement: 75% of students struggled with unfamiliar terms, 62.2% found teacher explanations hard to follow
Boring Traditional Methods: Students described Araling Panlipunan as "sleepy" and "boring"
Lack of Interactive Learning: Limited engagement tools in traditional classroom settings
Poor Retention: Students had difficulty retaining historical concepts and cultural knowledge
Need for Innovation: MATATAG Curriculum required modern, engaging supplementary tools
Solution
Gamified Learning Experience: Integrated challenges, leaderboards, and time-based tasks
Cultural Integration: Incorporated Philippine history, geography, and cultural elements
Interactive Storytelling: 2D maze adventure with narrative-driven gameplay
Self-Paced Learning: Offline accessibility allowing students to learn at their own pace
Immediate Feedback: Real-time assessment through quizzes and interactive activities
Design Process
Research & Analysis: Conducted surveys and interviews with students and teachers
Agile Development: Used Scrum methodology with iterative sprints
User-Centered Design: Created prototypes based on Grade 7 student needs
Technical Architecture: Implemented Singleton pattern and Separation of Concerns
Testing & Refinement: Unit testing, system testing, and usability testing across multiple devices
Feedback Integration: Incorporated user feedback throughout development cycles
Result
Improved Engagement: 77% of users rated the interface as easy to use
Educational Effectiveness: 100% of teachers agreed the game supported learning objectives
Positive Reception: High ratings for system usefulness, information quality, and interface design
Project Details
Duration: February 2024 - December 2024
Team Size: 4 members with educational consultants
Target Audience: Grade 7 students and teachers in Philippine schools
Platform: Android Mobile Application
Technology Used
Game Engine: Unity LTS v2022.3.21f1
Development IDE: Visual Studio 2022 v17.9.2
Prototyping: Adobe XD 57.1.12
Graphics: Krita 5.2.2 for digital art and animations
Audio: Audacity v3.4.2 for sound effects and music
Version Control: GitHub Desktop v3.3.10
Backend: LootLocker Server for cloud saving
Database: JSON-based local storage with encryption
Programming Language: C# scripting
Key Feature
Interactive Maze Adventure: 2D exploration with historical themes
Educational Challenges: Multiple-choice questions, word matching, picture matching
Achievement System: Points, medals, and progress tracking
Leaderboard System: Competitive ranking to motivate students
Time-Pressure Mechanics: Countdown timers for added excitement
NPC Interactions: Guided learning through non-playable characters
Links
Live Demo